For example, several new goal explosions, battle car decals, wheels, and boosts in the Rocket Pass all relate to music. ![]() Really, music is the overall theme of Season 2. Neon Fields interacts with Rocket League Radio and each individual player's player anthem, reacting to songs as they play. Meanwhile the new arena, Neon Fields, is a colorful field that reacts to the music being played during the match. ![]() The R3MX possesses the Hybrid hitbox, so it strikes the ball similarly to battle cars like the Venom and X-Devil. The new battle car is the R3MX, unlocked in the first level of the Rocket Pass. Season 2 adds a new battle car and arena, as well as player anthems. Grand Champion (Rank 15/15) contains 0.07% of all current Competitive players.Rocket League Season 2 is now live and it brings a host of changes to the game about supersonic acrobatic rocket-powered battle-cars.Super Champion (Rank 14/15) contains 0.10% of all current Competitive players.Champion (Rank 13/15) contains 0.21% of all current Competitive players.In the Competitive Standard playlist (3v3) specifically, 1775 players are in the Champion tier. All players in Grand Champion will see their Skill Rating both on the playlist screen and on the League Rankings display so they can easily gauge their progress towards breaking into the Top 100.įor those of you who want to see some number comparisons, we’ve got you covered! Currently, Champion tier contains 0.91% of all Competitive players who have played their ten placement matches. The new hierarchy looks like this:Īs for players in the Top Division (now “Grand Champion”) who aren’t in the Top 100, we will be displaying your Skill Rating in place of a divisional indicator. The Star tier has been shuffled slightly as a result, so if you were in All-Star, Superstar, or Champion divisions, you may see your Skill Tier name and icon change with the update. Champion is now three ranks – Champion, Super Champion, and Grand Champion. To address the first issue, we’re expanding the Skill Tiers to add more distinction at the highest levels of competitive play. Players in the Champion tier, but outside of the Top 100, have no way to gauge how far they have to go to reach the leaderboards.The Champion Tier includes too wide of a range of player skills, and lacks the aspirational goal of reaching “Platinum” in Season 1.Second, we want to fix two specific problems for players at the highest level of skill, currently in “Champion” tier: Your skill rating will also appear on the League Rankings screen so you can easily gauge how far you have to go to reach the Top 100. When you’re in Division V, you know you’re close to promotion, and vice versa with Division I.įor players in the highest skill tier, instead of seeing a division number, you will see your actual Skill Rating regardless of if you are in the Top 100. You will progress through them sequentially, with Division I being the lowest and Division V the highest. There are five divisions in each Skill Tier – Division I, II, III, IV, and V, with each representing roughly 20% of the skill range in that tier. ![]() To address this, we’ve added a Division indicator along with your Skill Tier, as you can see in this image: While we stand by our decision to move away from the constant feedback of point gain and loss from individual matches, we do feel that the current lack of visibility on where you stand within a Skill Tier is a problem. ![]() We wanted to give you a sneak preview of the changes while we put the finishing touches on the next update we’re hard at work on.įirst, we read all of the concerns about not feeling a sense of progression in Season 2. Hey guys! We’ve heard your feedback about Rocket League‘s Competitive Matchmaking for Season 2 and have taken some steps to address it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |