A new trailer showed the game’s vastly improved graphics, but the same spooky atmosphere that made Resident Evil 4 a hit when it debuted in 2005. And let's continue re-upping the past to modern standards as well as, but not instead of, new first-person timeline adventures.Capcom’s remake of Resident Evil 4 is real and coming to consoles and PC on Mawith PlayStation VR2 content, as well - the company announced Thursday during Sony’s State of Play livestream. To keep everyone sweet, throwing in an optional third-person mode is a decent compromise. I'm fine with Resi continuing on the path it's on. A cursory glance at the likes of Reddit and Twitter highlights the desire for a Code Veronica reimagining among longstanding players, but I'd bite your hand off for another OG Resident Evil remake in the Spencer Mansion – the last being the 2015 HD Remaster of the original Gamecube version of 2002 – or another crack at the oft-overlooked prequel Resident Evil 0.Īll of which is a long-winded way of saying: more first-person Resident Evil, please. That's not to say Capcom's remake masterminds, Yasuhiro Ampo and Kazunori Kadoi, aren't deserving of a crack at a mainline title as Josh suggests above, but I nevertheless would love to see them continue bringing the past in-line with the present instead.Ī Resident Evil 5 remake would be complicated for a number of reasons, and RE6 is my least favorite of the enduring series. "The fact that Village was primarily a first-person game, that was later complemented by a third-person DLC, and an optional third-person mode, to me underlines the value of a hybrid approach."Įthan Winters' tale may now have reached its conclusion, but I foresee Resident Evil from here taking on a new tale in the same first-person format of its immediate forerunners in RE7 and RE8. I'm such a fan of these games' expansions, in fact, that I'd even argue they're better explorations of their base games' best ideas – and the fact that Village was primarily a first-person game, that was later complemented by a third-person DLC, and an optional third-person mode, to me underlines the value of a hybrid approach. Likewise, Resident Evil Village (2021) took us to a setting not too dissimilar to that of number 4's, with even grander supernatural-leaning themes and its Shadows of Rose expansion is up there with some of the best, most chilling survival horror fare I've ever played. The Resident Evil 7: Biohazard base game of 2017 was incredible, followed by its criminally underrated Banned Footage DLC. Don't get me wrong, I love what the remakes have done for the older, classic games, but I see Resi's first-person affairs and its realigned third-person throwbacks as two very separate things. It's been just over six years since Resident Evil made its dramatic pivot to first-person, but I still can't get enough of it. "I'm fine with Resi continuing on the path it's on" Resident Evil should continue in first-person Now, whether a brand new third-person Resident Evil game can succeed without an existing framework to follow – the excesses of game design in the late '90s and early '00s is really a sight to behold – remains to be seen, but if anybody can do it, I'd wager that the Remake teams will need to have a say in it. If the two Remakes have shown me anything it's that, as good as the Biohazard and Village were, Resident Evil can still feel revolutionary when it goes back to its roots. The relentless artificial intelligence seen through RE4 highlights how claustrophobic the series can be when the camera is properly locked behind a shoulder, and how fun the franchise is when it leans into schlocky humor and oversized scenario design. I want to see what the body deformation systems introduced to RE2 look like when pushed a little further, because being able to shoot slugs into a zombie's elbow and see the flesh slowly slip away from the bone is disgustingly gratifying. If any team within Capcom is capable of making an all-new, mainline third-person Resident Evil game, I suspect it would be this one. This directorial duo, and the team which they have assembled at Capcom for these projects, understand Resident Evil inherently – how to modernize its more antiquated aspects without undermining the spirit which made it so beloved to begin with. The pair have been with Resident Evil since the beginning in various capacities, but you'll recognize their work in more recent titles: Kadoi leading development of Resident Evil 2 Remake alongside Ampo with Resident Evil 4 Remake directed by Ampo, with Kadoi assisting him in the development journey. "At this point, Capcom's Yasuhiro Ampo and Kazunori Kadoi deserve a shot at a mainline title."Īt this point, Capcom's Yasuhiro Ampo and Kazunori Kadoi deserve a shot at a mainline title.
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